The project has developed many unique technologies aimed at increasing the speed of development, for example:
- the whole GUI is created by configuration using its own interface builder and native graphic components. Interface development is more like configuration than development.
- an engine for working with databases. Controls overflow, replicates, backups, provides data output / input through uniform mechanisms.
- an engine for recording logs. Controls overflow, provides redundancy, uploading as an archive via WEB, supports various formats
- process manager. Manages 11-parts processes, detects frozen ones, starts, stops correctly, keeps logs.
- network manager. Responsible for the network, determines routing, reconnects networks, configures the network, understands wireless interfaces, makes optimal decisions, etc.
- a single graphical interface for displays on the device display, WEB, Windows, Linux and macOS. There is no need to redo all the interfaces when changing the logic, everything happens automatically.
- project collector. He is engaged in creating assemblies for various platforms and types of drives, knows how to create debug assemblies for NFS, integrates project-dependent parts, allows you to decouple from specific distributions, opening up complete freedom in 11-parts integration.
And that's not it.
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